The only problem may be to find it and to position yourself appropriately, relative to it, or to change it while solving the puzzle. It is enough for the surroundings to form a path. The difference is that terrain puzzles usually do not have any additional set of rules. You solve them just like any other puzzle, by guiding the line from start to finish. Anything can be an element of the puzzle, from a mosaic element to a footprint in the sand. Each one consists of the starting point, the finishing point and the line connecting them. ![]() To do this, you need to keep an eye out while exploring the isle and search for elements of surroundings that form puzzles. Activating them is necessary if you want to achieve 100% completion of the game. On the isle, there are six black monoliths. ![]() The last optional activity are terrain puzzles. On the isle, there are seven stashes - in six of them, there are film codes, whereas in the seventh one, there is a code that unlocks the underground cinema. Additionally, you will have to jot the code down, because you cannot take it with you. To access them, you need to solve the most difficult and time-consuming puzzles in the game. In the underground, under the mill, there is a cinema with six films. The third activity is searching for film access codes. If the symbol consists of one arrow only, the beam may touch to only one of its sides, if there are two arrows, it can touch to two sides and so forth. Solving them requires you to guide the beam, so that it passes by next to the symbol the number of times corresponding to the number of arrows on it. In theory, they are useless and their only role is training one, before the challenge. Another type are arrow puzzles, which are not connected with any sets of puzzles or panels. The first type of those are audiologs that contain sound messages of varying length. On the isle, there is also a number of collectibles. The ones that you have found are represented by leaves, whereas the ones yet to be found are represented by shadows cast by the leaves. Flowers represent audiologs, and triangular orange leaves represent arrow puzzles. Fountains activate after you have activated monoliths, which requires you to solve terrain puzzles. The closed and opened clams represent hidden and found film access codes. The lit lighthouses represent lasers that have already been activated. Lighthouses on the lake represent locations of lasers. If you take a closer look at it, you realize that the shape of the lake corresponds to the shape of the isle and you can use it as a map. You mark the destination on the map and set the speed using the panel to the right.Īlso, it is worth noting the lake neighboring the mill and the town. ![]() In order to activate the boat, go to the quay to the South of the Jungle location and use the panel at the end of the pier. Additionally, its control panel is a simplified map of the isle. You can summon the boat at any quay, as long as you have unlocked it beforehand. Using it, you can fast-travel between quay locations, which will prove key for solving several hidden puzzles. During your journey around the island, you will also find a boat.
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